PS4 Neo Analysis Says Sony's High-Spec PlayStation Won't Be A Great 4K Console

(Photo : Eric Thayer/Getty Images) PS4 Neo has been touted as Sony's 4K beast, but it turns out that the console's performance at that resolution could be limited. Benchmarks with a Polaris 10 GPU from leaked specs are the basis for the study. PlayStation Neo is rumored to hit retail in October.

PS4 Neo is expected to release later this year as a high-spec alternative to the standard PS4 console. However, contrary to popular belief, it looks like the system won't do much in the way of true 4K gaming.

The study comes to Design & Trend via the latest Eurogamer report. While a real Neo obviously isn't available for testing, a computer with AMD's Polaris 10 GPU was leveraged at clock speeds that mimic the hardware's leaked internals. The results are interesting but not necessarily mind-blowing.

While the article itself goes into much greater detail, the general consensus that, despite being initially called the PlayStation 4K, Neo won't really be able to push native 4K resolutions on demanding triple-A games. Instead, the end result can go one of two ways. Playing games at 1440p on Neo produced rather stable frame rates, but the target resolution may still look a bit hazy on a 4K set. Alternately, the Neo seems like it could do a much better job at producing native 1080p/60 fps experiences as opposed to the upscaling and frame rate locks of the standard PS4.

Ultimately, the latter scenario was noted to be the best one for multi-platform game development. It would simply require removing the standard resolution scaler to produce products that both look great and play well. Since existing graphics engines are already made to support true 1080p on PC, the required work would be minimal and offer a noticeable advantage. Titles like "Rise Of The Tomb Raider," "The Witcher 3" and "Star Wars Battlefront" were able to hit true 1080 easily and with more frames.

In an effort to reach a pseudo-4K target, however, the analysis says that Sony may be looking at encouraging a pixel-cutting technique called the 2x2 checkerboard. In simple terms, it's essentially a way to produce an upscaled 4K image with only half of the pixels required for a native one. Of course, even with the best methods, upscaling is hardly a substitute for the real thing if the resolution gap is that large. It's possible that Sony's first-party titles could use a technique like this to tout the 4K brand, but it's far from native.

Assuming these PC benchmarks are accurate, there's both good and bad to take away from this study. The PS4 Neo is indeed a high-spec PlayStation, but, in the end, it may not offer a world of difference from the standard model. This might be seen as a positive for those still hoping to use the existing sku. On the other hand, consumers that haven't joined the family yet could use the Neo to get some really great 1080p/60 experiences.

Rumors indicate that the PS4 Neo could be available by October.

What do you think of these benchmarks? Are the results strong enough to make the Neo worth consideration? Tell us in the poll and comments section!

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