'Fallout 4' PS4 Mods Update: Bethesda Blames 'Other Companies' For Silence About The Delay

"Fallout 4"
(Photo : Bethesda Softworks/Steam) "Fallout 4" PS4 mods remain in limbo, and Bethesda's Pete Hines still isn't able to talk about the delay. In recent tweets, he blamed the lack of communication on demands made by "other companies." "Fallout 4" is available now on PS4, Xbox One and PC.

"Fallout 4" PS4 mods are still delayed, and Bethesda has placed blame on "other companies" for its silence over the issue. Here's the latest update on the situation at hand.

Per usual, the news comes to Design & Trend via Bethesda marketing VP Pete Hines. While his comments are cursory, they offer a tiny glimpse at why the feature hasn't arrived on Sony consoles.

First and foremost, Hines recently worked to dispel any notion that his team was aware of PS4 mod complications at E3 last month. "No, that's not true," he told one Internet accuser. He also added that he hopes he's "eventually allowed to give more info on what's actually taking place."

While mum in regards to an exact culprit, it was implied that there could be some kind of internal disagreement between the developers and Sony. "We don't get to do whatever we want," he assured. "We work with other companies, so there are times we can't give info." Doing so would apparently "risk more delay" to the finished product that Hines' colleagues are working hard to produce. Above all, he wants his followers to know that he's trying to get the issue resolved and on track in a timely manner.

Despite Hines' assurances, however, there is actually plenty of evidence that higher-ups at Bethesda were fully aware of PS4 mod problems during E3. At the convention, studio producer Todd Howard mentioned certain licensing issues and storage limitations that were barring the project from coming to fruition. In Hines' defense, he may not have been informed of these hindrances at the time. It's also possible that an entirely new roadblock has cropped up since then that wasn't known in June.

Shortly after the reveal of console mods in "Fallout 4," it was said that user-created content on Sony's console would be available by June. Towards the middle of that month, we were made aware of the limitations described above. The quizzical situation was fully stalled about a week later when the PS4 mods beta was delayed indefinitely. Beyond the occasional tweet, that's all we're able to share at this time.

In contrast to PS4, mods on the Xbox One and PC versions of "Fallout 4" continue to be a rousing success. Because this is in many ways the first venture of its kind, it may be a while yet before Sony fans can get in on the party.

"Fallout 4" is available now on PS4, Xbox One and PC. A patch was just released across all platforms to set up DLC support and add more audio names to the game's vocabulary.

How do you feel about Bethesda's silence on the PS4 mods issue? What might be the cause of the holdup? Tell us in the poll and comments section!

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