'The Legend Of Zelda: Breath Of The Wild' - 5 Ways Nintendo's E3 2016 Demo Wasn't That Great

(Photo : Nintendo/Twitter) "The Legend Of Zelda: Breath Of The Wild" was an E3 2016 highlight, but is its demo really worthy of praise? With its empty world and last-gen style, we recap why the showcase wasn't that great. "The Legend Of Zelda: Breath Of The Wild" comes to Wii U and NX in 2017.

"The Legend Of Zelda: Breath Of The Wild" took E3 2016 by storm with good reason, but time has made us think a bit more critically about Nintendo's massive demo. Based on what we saw, here are five ways the huge showcase fell short.

1) Its Graphics Were "Meh"

This whole article is a matter of opinion, but it's still worth saying that "The Legend Of Zelda: Breath Of The Wild" doesn't look like a particularly stunning game. Its cartoony art style is fine, but, even by those standards, the upcoming installment feels somewhat bland. Many analysts have also noted that its visuals have been heavily downgraded since 2014, and that's not great for a next-gen experience.

Whether franchise fans want to admit it or not, "Breath Of The Wild" looks like a last-gen game because it technically is one. When everything else about this package feels so new, the aged graphical fidelity is a bit odd even if it's unavoidable.

2) How Much New Was There Really?

"The Legend Of Zelda: Breath Of The Wild" marks the starkest departure from franchise convention to date, and that's commendable for the typically stubborn development teams at Nintendo. Regardless, the title's E3 demo didn't do much that we haven't already seen in RPGs before.

The concepts of crafting, leveling and runes have been genre mainstays for decades. Should "Breath Of The Wild" really get a pass just because Nintendo finally decided to catch up to its third-party competition? These changes were hotly demanded and received, but we'd hardly call them revolutionary at this point.

3) The Sparsely Populated World

Some players and viewers really liked the openness of the "Breath Of The Wild" demo, but the whole thing felt a bit too vacant for us. Obviously the point of this game seems to be for Link to immerse himself in nature, but that doesn't mean its environment has to be a desolate wasteland. Where are the animals, birds and truly fluid weather effects? Some of that stuff was on show but not enough to feel substantial.

(Photo : Nintendo)

From what we watched, we couldn't help but feel like this empty map was an unfortunate byproduct of the underpowered Wii U hardware. Seeing that is disappointing, even if the demo is just a few percentage points of what the entire landscape has to offer. We hope to see more variety in future showcases.

4) The Shrine Thing

From what the demo suggests, it looks as if "The Legend Of Zelda: Breath Of The Wild" will place greater emphasis on Shrines as opposed to standard dungeons. We've learned that there will be more than 100 Shrines in the final game, but what does that mean for more meaningful questing?

The implications of Shrines remain unclear, but we can't help but be concerned. Because so many of these smaller slices exist throughout the narrative, will the more mainline puzzles suffer? The entire concept isn't that different from separating side missions from main ones, but that structure is totally new for Nintendo. We hope its designers can make the traditional dungeons worthy of their title. We also want to see lots of them!

5) That Whole Female Link Stumble

Even though we previously discussed the potential pitfalls of having a female Link in "Breath Of The Wild," we were still hoping to see one. It made complete sense given the character's androgynous appearance and could have potentially added a new wrinkle to the experience. Ultimately, however, Nintendo decided against it.

That's all well and good, but the official reason for the exclusion was more than a little lame. Franchise producer Eiji Aonuma reportedly said that making Link a girl would "mess with the balance" of the Triforce. On the other hand, making Princess Zelda playable would supposedly leave Link with nothing to do.

That answer is totally chauvinistic considering Nintendo has the creative power to do anything it wants with its own franchise. Triforce balance has never been an issue with fans, and giving Link any alternate purpose in the game is more than feasible. Maybe Link is the one captured this time. Maybe he's being controlled by Ganon. The possibilities are endless, but none were entertained. It was just a crumby way to rectify not including a demanded feature.

"The Legend Of Zelda: Breath Of The Wild" comes to Wii U and NX in 2017.

What did you think of the "Breath Of The Wild" E3 demo? Are we way off base? Tell us in the poll and comments section!

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